Story, Art direction, experience design
The Inheritance Game
A PoC for a game-like Halloween immersive experience.
Made in collaboration with Paul Hayes, Escape Room wizard.
The backstory

A mysterious Invitation

A group of 10 strangers receive a mysterious invitation in the post. A bizarre, rich and distant relative unknown to them has popped his clogs. As a named beneficiary, they are invited to the reading of the Will on Halloween weekend.

The Ancestral home

The space is dressed as a long disused Ancestral home, somewhat reminiscent of the Addams family. Dust sheets cover the furniture, and a pair of smoking slippers lies where the deceased self-combusted during his morning transcendental meditation.

Low level lighting reveals amusing remnants of previous family inhabitants, and a curated collection of bizarrely labelled artefacts.
Uncle Jerry's Brain
Involved in an almost fatal accident 50 years ago, all that's left is his brain and eyeballs. He's been in the jar for a long time and wants help to relieve his boredom.

Follow his instructions and discover the reward.
Hand of Vladimir
An altar depicted with a one eyed cat and strange symbols. Directly in front there is a gap where something should live.

The puzzle design
Place the hand in the altar to activate a laser which identifies symbols on the wall.

The tech
Hand contains a laser mounted behind the eye and a magnet in the base. When the base connects with the Altar it activates the laser.
Haunted portrait
Among the many strange family portraits scattered around the space one holds a secret.

The puzzle design
Turn the portrait upside down to reveal two symbols.

The tech
An M5 paper device with gyro sensor mounted in a vintage frame.
Cousin Simon's whispering hat
Amongst the deceased's collection of hats from around the world, hides a secret mission.

The puzzle design
Place the hat on your head and follow the audio instructions.

The tech
A hat with capacitance touch sensor and two tiny speakers either side above ears.
The Ghost of Great Aunt Bertha
Great Aunt Bertha just won't go away. She's been trapped in the wall for 300 years now. Listen carefully for the occasional knock.

The puzzle design
Copy the knock pattern to activate a UV light revealing 2 words.

God of Debauchery
A tribal mask hangs on the wall. Strange symbols on the floor and adjacent wall.

The puzzle design
Copy the symbol sequence on the wall by placing body parts on the correct symbols on the floor.

The tech
Capacitance touch sensors hidden underneath a rug adorned with large symbols. Motor mounted behind the mouth of the mask unravels a material tongue with the clue.

Photos from the event


Experience and game design

Related project
Concept and interaction design for a haunted object
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